New additions to our demo include: Additional silhouettes, character barrier and fireball projectiles. We took the feedback from our paper prototype and sped up the wait time during the boss prelude animations by adding a defense stage where players type numbers to defend against flying fireballs. This is intended to help the players get used to the number row on the keyboard as well as keep them entertained during the wait time. Failing to type the number correctly at the right time will damage the character.
Feedback:
- The story script caters to the intermediate typers where the scrolling objects could help beginner level typers
- The main story progression speed opposed to the second half boss prelude animation game speed is drastically different and thus feels like two completely different levels.
- The music is awesome for the second part
- Font was hard to read except the stuff on the top
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